![]() ![]() I'm almost certainly forgetting something so I'll stop for now. Those are a lot of the big changes, theres a TON of minor ones too such as how artifacts work, how much you'll be able to upgrade them in ultimate etc etc. There's even crossover monsters from other notable monster tamer games such as Monster Crown and Monster Sanctuary in ultimate. More minigames added for further activities beyond the main game. New modes are coming to the arena and a new side game mode called roguelike mode will be present where you start at level 1 and earn exclusive currency/rewards to your main save. There will be accessories you can give your creatures to add more flair to them which are purely cosmetic, think about your favorite creature but holding a cane or a sword or something. This was removed as you can color your mons with fusion. No official release date is being given, but they are planning to launch a Kickstarter in March next year with a Demo for backers, then later in June 2020 it should see an Early Access release on Steam. Ultimate is bringing back monster skins from S2, a replacement to the singular monsters which had rare coloration, think shiny monsters from pokemon. According to the developer, Siralim Ultimate has been in development for a long time. BUT, weve got some fun in store for backers and non-backers alike - The Backer Contest Prize: An exclusive Monster that is not available in the present beta. Realms will have more variety of quests it seems with random events happening Our Closed Beta will be extended to all Kickstarter backers of the 10 tier and above on Monday, February 24th. Massive world bosses will spawn in ultimate, these bosses are seemingly random and will likely drop exclusive loot Ultimate will not have tavern brawls, will likely have another feature to replace it There are 5 starting classes in s3, in Ultimate there are 20+ If unfamiliar, these events generally give you cosmwtic things such as titles, costumes, or in ultimate even castle decor. Way more daily events such as holidays in ultimate, with its own in game calendar to show upcoming events. Each world has been resprited in some form or another, with ultimate having almost double the amount of worlds you can explore. Spell gems are no longer randomly found in Ultimate, giving you a bit more say in what you'd like to use as you'll be crafting them. You can now customize your own castle with TONS of decorations, music, floor tiles, and other various things in Ultimate. ![]() Fusing creatures in ultimate makes a fusion of the two parents, granting them each ability and a unique color scheme based on the parents. New sprites for pretty much every creature, 1000+ creatures this time around. ![]()
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